Case Studies: Book Illustrations for Visual Storytelling
Welcome to check three case studies on book illustrations: visual storytelling, character design, nature motifs, cute animals and beautiful touching stories.read
In Search of Illustration: Design Process for Illustration Set
Creating a set of illustrations requires a systematic design approach. In this article, Tubik illustrator unveils the creative process and shares a bunch of handy tips for illustrators.read
Case Study: Moonworkers. Digital Illustrations on Film Production
The design case study about creating a series of illustrations for the digital products and marketing needs of the company involved in the movie industry.read
Case Study: MYWONY. Storytelling with Brand Intro Design
The article unveils the design process on an animated intro for a brand of wedding dresses: illustrations, motion, and UI design for a stylish adventure cartoon.read
Case Study: Tubik in Paris. Design of Narrative Illustration
The case study unveils all the stages of creating the series of narrative illustrations: check the story about a funny dog from the draft sketches to the final artworks.read
Case Study: Florence App. Illustrations for Healthcare Service
The case study shows the process of designing custom digital illustrations for a healthcare service: from the idea and sketches to a complex digital artwork.read
More articles by themes
Don't want to miss anything?
Get weekly updates on the newest design stories, case studies and tips right in your mailbox.
Case Study: Shpin's Wine. Identity Design for Family-Run Winery
The case study unveils the stages of branding design for a small family-run winery: creating a visual brand, from the idea search to the logo, packaging, printed stuff, and website.
Case Study: CUBE. Illustration Set for Video Production Company
Case study on a set of digital illustrations for a video production company CUBE: check a diversity of people characters and informative graphics supporting the brand image.
Processes and Tools
Gamification in UX. Missions and Challenges
An article describes two gamification elements - mission and challenge. It shows how they are applied in a digital product and what solutions they bring for efficient UX.